
The Lists
CK (Infernal Lance):
Knight Tyrant w/ Bestial Aspect (Volcano lance/Plasma)
3x Gatling Despoiler
Knight Atrapos
2x Beast of Nurgle
2×3 Nurglings
DG (Mortarion’s Hammer):
Lord of Contagion w/ Shriekworm Familiar
Lord of Contagion
Lord of Virulence w/ Tendrilous Emissions
2×3 Deathshroud
2×10 poxwalkers
Chaos Spawn
3x Foetid Bloat-Drone w/ Heavy Blight Launcher
3x Myphitic Blight-Hauler
3x Plagueburst Crawler
It is a rite of passage for every knight player to field a tyrant (or whatever the loser IK version is called) and remember in real time that this unit is not good.
However, some of us are dense, and need to be reminded of that multiple times. I am that person.
Has the tyrant failed me bitterly in the past? Yes. Have I taken 3 to an RTT before? Also yes.
My friend Steve, a very good DG player with a GT win under his belt, agreed to be my guinea pig for my hypothesis that deathshroud are annoying, and I want to have a bubble that says stop being annoying. Also, Infernal Lance means the normal slow tyrant is fast as hell. 11″ + assault means it can grab real sightlines without having to spend a turn trudging into place.
The list eschews melee almost entirely and elects to instead shoot the fuck out of you. The despoilers provide extreme consistency while the tyrant threatens to kill multiple things in an activation (it won’t, but your opponent can’t just play around it not doing damage).
Meanwhile, the DG list is The List. It shoots so so hard and the deathshroud bricks can beat the crap out of you in melee (mostly the LoC but the terminators are no slouches).
The Mission and Initial Gameplan
Him and I have played this matchup two times before, so I had a decent idea of how to play into it and think CK is favored, though it’s not by much and the game is tough. We draw Scorched Earth on Crucible of Battle on GW layout 3.
Neither of us have actually played on layout 3 in months. It’s a strange layout and isn’t normally in tournament packs. Your deployment is actually very well protected but everything in the center is visible from either diagonal. If you’re on an objective, you can see every other objective.
The general idea for the tyrant to go towards my natural expansion and screen that entire quarter of the battlefield from deathshroud while the rest of my knights sit and wait for him to make the first move. I was relying on the beasts of nurgle and tyrant to force him to expose stuff and then pick that up. Because it’s t12, the tyrant was a lot more annoying for him to kill than the other knights, and if it died it would take basically an entire turn from him, and then I could go in for the kill.
Deployment
I elected to put on of my despoilers in the sky because I was planning on playing a passive game and I was worried there wasn’t room in my deployment to safely put 5 big bases. He put both deathshroud in the air and everything else on the field. The Beasts were placed to go after the side objectives because I knew contesting the center was a deathtrap, while the nurglings screened his poxwalkers from dropping wherever he wanted.
I ended up going 2nd, a massive advantage on scorched earth. Now I know that it’s up to him to make plays so my goal is just to make that as difficult as possible. He selected the -1 to hit affliction, and I selected -1 to hit outside of 18″ for my rule.
After deployment and scouts, the battlefield looked like this (the poxwalkers are in the top center ruin and also the ruin the two blight haulers are hiding behind bottom right):

Round 1
He draws Bring it Down and Recover Assets. I am thrilled because the only way he can’t get a bead on any of my knights with multiple models, and his Lord of Virulence is tucked inside his home ruin so he can’t give full rerolls to stuff. I am totally safe and he just positions some stuff closer to the center for next turn and blasts the nurglings off the board with PBCs.
My turn I draw and discard cull the horde, then draw Marked for Death and Cleanse. I sticky my home and scoot out of sightlines while the Tyrant books it up north, making sure to be out of charge range of the poxwalkers.
Unfortunately, I can’t get my bottom beast onto the objective because his butt is too fat, so I can only score one cleanse. I pitch Marked for Death for CP and pass the turn.
At the end of our extremely boring round 1, the score is 13(opp)-12(me), and the board looks like this:

Round 2:
He scores 5 primary and draws Assassination and Establish Locus. He decides (correctly) not to go for any of the bigs and redraws assassination into Tempting Target. I select the top objective for Tempting Target so he’s forced to show his poxwalkers.
He also puts his stinky aura on my tyrant because he can’t let it hit on 3s. This was part of why I wanted the tyrant, because he has to try and debuff the tyrant but can’t utilize the affliction to deepstrike stuff.
He moves a blight-hauler and pbc onto the bottom point to force me to come out and deal with some things because he correctly identifies that the pbcs are the disposable units in this matchup since they’re less lethal than the bloat-drones and harder to kill. He also needs to kill the beasts and wanted redundant shooting into them. Because he exposed multiple things to deal with the beasts, they obviously fail every save and die to the first activation.
The spawn press the locus button in the center and it’s over to me.
I draw Defend Stronghold and Sabotage.
Rant time! So, challenger cards are a bad game mechanic. You don’t need to be a game designer to understand this (I happen to also be a game designer so I understand it on a cooler and deeper level). In simple terms, anything that makes you consider not scoring points in the points-scoring game is a bad mechanic, and it also gives an absurd advantage to the person going 2nd. The person going 2nd knows exactly how many points they need to score to ensure they get a card and more chances to get one.
I say all of this now because drawing two secondaries that score at the end of my opponents turn means that even though I am scoring them and gaining points, the brain-genius challenger card system sees I am currently down points at the start of the round, so obviously I am losing and desperately need the 3 free points a challenger card comes with.
Now I am functionally ahead in points and still he has to make things happen because bottom of turn on scorched earth represents so many points he has to be massively ahead in round 5 to get a win.
Anyways, I elect to not score sabotage because I want the CP and I’ll get the 3 points from the challenger card. This also means I don’t have to toe onto any terrain and expose myself. I think in retrospect I should have sabotaged with the tyrant by touching the pipe behind him but instead tried to advance and get a cheeky angle. I ended up only rolling a 1 on the advance and needed a 2 to toe into the terrain.
This is a reminder to think out your whole movement phase before just moving shit, and just because you can advance, doesn’t mean you have to. That was 3 points I gave up by just being overly hasty.
A despoiler sends the poxwalker brick up top to goopy heaven and the tyrant decides to flex a bit. I put the volcano lance and missiles into the pbc on the bottom objective, and the plasma into the blight-hauler also on the bottom. I drop the blight-hauler to 1 wound, one-shot the pbc.
I touch the Atrapos onto my home even though it’s stickied because I cannot allow the deathshroud to just walk on and steal it, and need to screen the 6″ around the puck.
At the end of the round, the score is 25-17 (though functionally 25-20 since it’s extremely unlikely he takes my home), and the board looks like this:

Round 3
I roll for my round of buffs and get +3″ aura (literally useless) and +1 to wound BS units.
Unfortunately, now he has to bring in his deathshroud and he really does not want to. I’m set up to instantly turn them to dust and the places they can drop effectively are very small. He has to plop the affliction tokens on the two knights next to my home to be able to come in there, freeing up the tyrant to hit on 3s again. He insane braveries his blight-hauler on the bottom objective, scores 10, and also draws marked for death and defend stronghold. He pitches Marked for Death because he doesn’t think he can kill a big and pulls Storm Hostile Objective.
Just a note because it may be hard to see in the images, but the tyrant is positioned behind the obscuring terrain in a way where he has to fully expose his army to get enough shots into it to threaten it.
He moves his poxwalkers to screen all of his lower deployment and the other blight-haulers/pbc screen everything else. his Deathshroud drop in near my home, going after the despoiler at the bottom. Meanwhile, I ingress my other despoiler right next to the tyrant. He ends up having to toe into the building and be seen, but the angle is sharp enough that only the pbcs and one bloat-drone can see.
He pops his reroll blast strat and his lord of virulence points at the newly emerged despoiler. Even through the diabolic bulwark, he drops it to 11 wounds. Meanwhile, his terminators hit their charge and kill the despoiler. He bins Storm Hostile and passes to me.
Time for the crack back. My idiot despoiler son who just came in and got rocked passes his battleshock but fails his empowerment and takes the 3 mortals to bracket himself before of course he does (I really needed the lethals and felt it was worth it). The Tyrant stickies the top objective and I draw Secure No Man’s Land and Storm Hostile. I also draw the Great Haste challenger card and score it by walking the despoiler like 4 inches to touch his deployment.
The Atrapos goes on his deathshroud killing spree, a thing he is exceedingly good at with his flat 4 damage. He kills 2 deathshroud in shooting in one squad and preps to charge the other. Meanwhile the tyrant pops sustained and rolls 3 6s on his volcano cannon into a bloat-drone, dealing a completely normal 43 damage to it and also killing another blight-hauler. The bracketed despoiler does his lethal hits thing and kills a pbc, while the other despoiler blasts through the wall to take the center and charges the spawn so they can’t do actions.
Small aside: the battleshock walking through walls is not real. Never play around it. I have played 19 games with the new codex and have not failed the roll a single time. Yes, I’m aware I’m manifesting that I’ll fail it next time I play by saying this.
The Atrapos charges the deathshroud and picks up two.
The score at the end of the round is 38-42 and the board looks like this:

Round 4
He manages to pass all of his battleshocks (boo) and draws Engage on All Fronts and Secure No Man’s Land. At this point it’s still touch and go but I feel pretty firmly in the driver’s seat. He needs basically every activation to go right to be in the game on round 5.
He decides to go for the Despoiler in the center to snag Secure while his poxwalkers get on the bottom objective, while allocating a couple things toward the despoiler up top. At this point the tyrant is just gonna be around because he lacks the output to kill it. Mission Accomplished. His deathshroud that aren’t engaged touch my home to remove the sticky and prepare to charge
The Despoiler does die to the two bloat-drones and His Deathshroud get the Atrapos to 10 wounds but his blight-hauler whiffs and the pbc whiffs into the despoiler up north. The Atrapos gets it’s lick back and kills one of the deathshroud squads and the lord.
On my turn, I draw Recover Assets and Tempting Target. The Atrapos fails his battleshock which sucks because it means I can’t do Recover, and he obviously selects the bottom objective for Tempting Target, which is impossible for me to get to.
In a way this is fine, because it means I’m not giving up a Challenger card, and going into the final turn we’ll be roughly even, which means I’m winning as the second player. At this point, my only priority is to blank his primary. This means I have to kill the poxwalkers at the bottom and the bloat drone and chaos spawn in the center. Anything else I kill is gravy.
The despoiler up top blasts down to the poxwalkers and picks them up, while the tyrant positions itself to be able to touch the middle next turn and kill the stuff on it, which it does with ease. The Atrapos shoot the Lord of Contagion he already killed and kills it again for real this time. I charge the PBC just to keep its blast from targeting the despoiler and the atrapos kills the other lord of the contagion in melee. I have now killed 3 lords of contagion this game and there is still 1 alive. Totally fine datasheet.
At the end of the round I score nothing and pitch both. The score is 50-47 and the board looks like this:

Round 5
I pick force battleshock below starting and only the wounded lord of contagion fails, but primary is still denied. He draws Extend Battle Lines and Overwhelming Force. He bins Overwhelming since he can’t flip any objectives and then draws into No Prisoners. Both the Despoiler and Atrapos are under 4 wounds so not a bad draw, but he has to fall back the pbc and only has the bloat-drone and blight hauler that can really do much.
His blight hauler whiffs but the lord of contagion finishes the job and the bloat drone whiffs on the despoiler.
On my turn, I draw Extend Battle Lines and Engage on All Fronts. Immediately I pitch Engage and draw Area Denial. The rest of the game is on rails as the tyrant burns the center and I kill the bloat-drone next to the tyrant.
At the end of the game, the score was 56-69 in my favor and the board looked like this:

Takeaways
The Tyrant was…good? I think I’d need another game or two with it to really be sure, but it was intended to give Death Guard a hard time and it certainly did. Would it have been better if it was a second Atrapos or just a bunch of war dogs? Hard to say. The -1 to hit really hurts it, but it still is something your opponent has to respect. Any DG players reading this, your takeaway should be that the -1 to hit affliction is the one to go with against knights. Hitting on 4s is really rough, especially on the war dogs. The name of the game against DG is to 1) kill the bloat drones and 2) deal with the lord of virulence. That character with the enhancement is fucked up. Almost doubles the output of the army into a target.
Aside from that, I think the way to handle Mortarion’s Hammer is to drip feed them chaff and when you expose something valuable, expose everything. They’re really good at killing one thing, but struggle to get efficient shooting into multiple targets. Also tagging stuff is massive since almost all of their damage is blast.
That’s all for me for now. I have a battle report against Eldar in the works and aside from that I’m waiting for the inevitable nerfs for knights of all flavors and DG (and hopefully challenger cards get removed from the game please gw I beg).



















